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Skymaxx pro real world weather connector
Skymaxx pro real world weather connector










skymaxx pro real world weather connector

When it comes to storm coverage, it's important ( I'de say mandatory ) to have a synoptic scale view of the weather around you, merging not only METAR info but also other ( forecasts such as TAF, GAMET or AIREP ) sources. It's easy in Europe to have your captain reporting to the passengers that the aircraft is approaching the destination airport on a beautiful cloudless day, to just find out there's that, sometimes thick, overcast at 6500' over the area and surrounding towns. Looks promising, but you should go beyond METAR strings - they're too limited in the vertical plane specially around Europe and other areas where very low sector altitudes are common. It's definitely no small project, especially considering there are more lines of code in this little add-on than in all of SkyMaxx Pro itself! We're just leveraging SkyMaxx Pro's clouds because we can. For now, stay tuned while we get through beta testing." I think once folks start to get their hands on it and spread the word, folks will understand why it's a product in its own right. The truth is, while it doesn't fetch the weather, it does much more of a lot of things you'd expect a weather injector TO DO, and does it better in a lot of areas. It's middle ground between a weather injector and an enabler.

skymaxx pro real world weather connector

To be quite clear, this is really a grey area of perception. I kinda doubt that's possible with the current v10 weather engine, but I'm looking forward to see how much can be done with this add-on. and I'll be throwing money at the screen. Towering CB's that also act the way they should, with severe vertical up/downdrafts, and in discrete formations that I'd be able to duck in between. Towering cumulonimbus in the distance as a purely visual effect, would definitely sell me on this. We didn't replicate what X-Plane's default clouds can do, we went beyond that.

skymaxx pro real world weather connector

For example, we can have hundreds of distinct cloud layers in view at once, all at different altitudes - and we offer cloud types like cumulonimbus and towering cumulus that the default engine doesn't have. We're parsing and interpolating raw METAR information, and using it to position cloud formations and storm clouds in ways X-Plane's built-in weather cannot. we're not bringing XP's default real-world weather functionality to SkyMaxx we're inventing our own. Frank put it this way in a post somewhere else:












Skymaxx pro real world weather connector